Change the name (also URL address, possibly the category) of the page. Undead Fortitude. Attacks: A husk retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. Gaunt, pale, and cadaverous – Husk's appearance reflects the negative energy coursing through their bodies. See pages that link to and include this page. Click here to toggle editing of individual sections of the page (if possible). Click here to edit contents of this page. The zombie has advantage on saving throws against any effect that turns undead. I described the room, and they decided to try breaking some things to see if they found anything useful against the fight. They become a zombie. It is advised to have someone who can control the newly revived undead. After a few minutes we return them to their graves without too much difficulty. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Our dumbass group would have fought this hulk until we were all dead. A husk zombie burster has the following additional action option: Burst. Anyway. worst of which pervert the sanctity of death. There's a … A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. I am a tempest cleric and cast shatter (3d8 thunder damage 10 ft radius) . Their primary attack was their bladed hands, attacking twice each turn. We turn to the last set of doors and I slowly creak open the door to peek in the other room. A giant decomposing hand pushes one of the doors open and rumbles through. Best DM I've ever had, hands down. The flailing nature of the zombie horde’s limbs allow the throng to grasp and tear at opponents, dealing rend damage in addition to their base attack. This is very different from actual resurrection. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard So I created a new undead called the husk. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. Especially when it's unplanned , So lucky. Makes actual message boards for our adventures and wrote a back story for each character that we get to slowly explore. The target must make a DC 15 Wisdom saving throw. Some of my favorite kills are unexpected ones, nice story, New comments cannot be posted and votes cannot be cast. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack. Zombie Brain: The still pulsating encephalon of a zombie whose body has been destroyed, but his ever lasting hungry still remains. Sprout New Creeper (Ex) After about 2 months of service to a yellow musk creeper , the yellow musk zombie wanders up to 1 mile away from its creator (the link to creator is broken) and dies. And rolling dice for every single little zombie will get old fast. The central skull was adorned with a crown. Initial combat goes smooth. Some rare few are born as a repository for negative energy. View/set parent page (used for creating breadcrumbs and structured layout). Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. The Devourer, the Lord of Unlife, the Biggest Baddest Lich Acererak has been building deathtraps for adventurers since the very first edition of D&D. A husk also gains a slam attack. Traveller SRD | Swords and Wizardry SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | The Modern Path SRD | d20PFSRD | 3.5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Design Finder 2018 | Fudge SRD | Here Be Monsters | d20 Anime … These undead carried a powerful staff of bonethat had a small skull on both ends. Medium undead, neutral evil Exactly 24 HP and he was specifically standing just on the other side of the door lol! Casting Time: 1 action Range: 150 feet Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute This spell creates a sphere centered on a point you choose within range. Undead Fortitude. Unless otherwise stated, the content of this page is licensed under. Hit: 4 (1d6 + 1) bludgeoning damage. Those are always fun moments. Undead Fortitude. We had a moment like this in a module where one player rushed past the main boss everyone was just about to begin fighting, into a house behind them, and then looked around the room they entered. A yellow musk zombie is linked to the yellow musk creeper that created it and can never move more than 200 feet from it. ZOMBIE FIGHT. Some say that Husks are born without souls, and they would not be wrong. One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies—resilient undead of frightening speed. Slam. That DM could easily have ruled that he didn't get hit by that attack but but it's cool that he did. Hit: 6 (1d6 + 3) slashing damage. and corruptions from the time of the Calamity, the worst of … Avoiding damage as best we can, but not being able to make a dent in this thing. Actions. Not ever realizing there was a weak spell caster on the other side of the door keeping him regenerates. Creative Commons Attribution-ShareAlike 3.0 License. Sounds like you have a great one there! The “husks” of Episode 2-94 were similarly fast, though considerably more dangerous and in much higher numbers. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - From somewhere in the darkness, a gurgling moan is heard. The nergaliid magically draws the life from a humanoid it can see within 40 feet of it. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. Siphon Life (Recharge 4–6).. Base Attack: A husk has a base attack bonus equal to 1/2 its Hit Dice. 😉 Errata: 12/9/2018 – I changed the way they attack. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. ... you literally just animate their soulless husk of a body. Wikidot.com Terms of Service - what you can, what you should not etc. Look up D&D 5th edition monsters by different criteria, including role. I asked the same thing and he said he gave it like a drawdown period for the necromancers power to leave the hulk. So devoid of fluid they are brown and crumbling, and their flesh so desiccated that it appears nearly skeletal. 6 Black Market Magic Items 1. Not to mention that the mob rules are meh at best. ... r/DnD. Damage: Natural and manufactured weapons deal damage normally. We are lvl 3's. His name brings memories of unfair deaths and some of the most cruel and iconic moments of dungeons and dragons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Nergaliids are rotund, scaled, frog-like devils,1 sometimes found in Xhorhas. The fighter gets in a solid attack. I wanted more mid-level undead for my game. Then, without warning, our very healthy looking zombie hulk just collapses. If you want to discuss contents of this page - this is the easiest way to do it. Something does not work as expected? Special Traits. My cleric kills the zombie dead-dead. D&D 5e: Horde Zombie variant ... Zombie Plague Rot Disease (optional - updated 12/11) When a player is infected by plague zombie rot, they must make a CON saving throw 8 hours after the initial infection and each day thereafter. Nominated for mass deletion along with 22 other D&D articles at Wikipedia:Wikipedia:Articles for deletion/Death watch beetle (Dungeons & Dragons) In the Dungeons & Dragons fantasy role-playing game, the coffer corpse is a type of undead creature. Actions Morningstar: Melee Weapon Attack: +6 … The zombie makes two claw attacks. Monsters. It can smother and slam. We continue combat for 3 more rounds. :D. This wouldn't be curse of Strahd would it? Curse of the Husk. An Ashen Husk resembles a normal zombie or skeleton for the most part, except bone dry. Everyone was convinced for YEARS after the fact that they had read the module and cheated, having full foreknowledge of the danger they faced AND how to defeat it. Actions Slam: Melee Weapon Attack: +3 … I love it when a plan comes together. On a success, the zombie drops to 1 hit point instead. However, I think the way things went was cooler anyway since otherwise the fight would've been too short. Being undead, these skeletal beings did not breathe or sleep, and didn't require any nourishment from food and drink. I am a tempest cleric and cast shatter (3d8 thunder damage 10 ft radius) . Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Challenge 1 (200 XP). So I am starting to get back into D&D and have a wonderful group with one of the best DMs you could ask for. Watch headings for an "edit" link when available. Check out our other SRD sites! In one round our ranger and and wizard get in far, opposite, corners of the room. The plant would destroy the minds of humanoids, implanting its bulbs in its victims. Undead Fortitude. Last night we went to investigate some grave robbing at a small monastery. He's doing a custom campaign based in the Warhammer universe. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Kudos to that DM for keeping the reveal like that. He’s … On a success, the zombie drops to 1 hit point instead. Multiattack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Once it was fully grown, the plant became mobile, reducing the zombie to a pile of dead offal. Saving Throws Dexterity +4, Constitution +4 Senses darkvision 30 ft., passive Perception 11 Languages any one language (usually Common) Challenge 2 (450 XP). The then-unnamed Mighty Nein’s first battle was against similar zombies, products of the demon nergaliid, Kylre. Actions. These creatures were very perceptive and had sufficient darkvision. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Initial combat goes smooth. Saving Throws Wis +0 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 1/4 (50 XP) . Check out how this page has evolved in the past. And ZACS 5e, of course. Speed 35 ft. Damage Immunities poison SRD Rules Reference for Dungeons & Dragons 5th Edition. Generate combat encounters with a filterable selection of enemies. Armor Class 10 Turns out they discovered the power source that would have let the whole house come alive and probably be a TPK, because a freaking HOUSE hits you for a lot of damage, y'know? A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. On a success, the zombie drops to 1 hit point instead. 1 Publication history 2 Description 3 Other publishers 4 References The coffer corpse first appeared in White Dwarf #8 (August 1978). The zombie explodes and is destroyed. Undead fortitude. General Wikidot.com documentation and help section. We are now facing a zombie hulk. Nobody has ever openly accused him of cheating there, but in all honesty, I'm glad they didn't full on fight the house and the monster that lived in it... that woulda been less fun. A slam attack deals damage depending on the husk’s size. I laughed reading this. Saving throws Wis +0 Damage immunities poison Condition immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can’t speak Challenge 1/4 (50 XP). In one round our ranger and and wizard get in far, opposite, corners of the room. Take a look and let me know what your thoughts are. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Well, smashing shit is the fastest way to open it. Undead Fortitude. An incapacitated target fails the save automatically. Name CR Size Type Alignment Source; Aarakocra: 1/4: Medium: Humanoid (Aarakocra): Neutral Good: Monster Manual p. 12 Press question mark to learn the rest of the keyboard shortcuts. Such undead lords … I'm not 100% convinced... there's a lingering doubt, because sometimes this stuff just happens in D&D. I then use and ability to make it hit for max damage (24). Husk Zombie Burster. Condition Immunities poisoned Creatures killed by shadows Strength Drain attack are raises as new shadows: Curse of the Husk. Append content without editing the whole page source. I tell the DM I put the focal point of my spell as far behind the hulk as a I can, in the other room, and just have the edge hit him, to avoid hitting me and the fighter. Languages understands the languages it knew in life but can't speak On a success, the zombie drops to 1 hit point instead. Husk Zombies (Explorer's Guide to Wildemount, pg. You can also make and use your own homebrew. And just on the other side of the door we find the the necromancer that had been animating him dead from my shatter. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. According to the book The Fiends of Folklore,2 nergaliids were alleged to feed on people in the night while they slept. Exactly 24 HP and 3 failed saves later. If the zombie hulk was kept alive by the necromancer's concentration, then the zombie hulk would've immediately gone down. The fighter gets in a solid attack. The … If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. On a success, the zombie drops to 1 hit point instead. On a success, the zombie … It doesn't involve their soul at all. Notify administrators if there is objectionable content in this page. Find out what you can do. Slam. 8th-level evocation. Dnd 5e wraith class Sensirion sgp30 arduino. Hit Points 37 (5d8 + 1 5) Undead Fortitude. ... A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. Claw. On a failed save, the creature takes 10 (3d6) psychic damage, and the nergaliid gains temporary hit points equal to the damage taken. We enter the small crypt and dispatch a few simple undead creatures before reaching a large room with several zombies and few skeletons. View and manage file attachments for this page. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. Skull lords had a skeletal humanoid appearance, but had two extra skulls, one each side of the central one. Press J to jump to the feed. He told us after the fact exactly what happened and how he double checked the the location and hit points, but he had to give it to us. Senses darkvision 60 ft., passive Perception 8 The yellow musk creepers would cling to walls, pillars and graveyards, remaining motionless until striking. The corpse acted as fertilizer for the sprout, which grew to full size in a week. We are now facing a zombie hulk. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. View wiki source for this page without editing. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Hit: 4 (1d6 + 1) bludgeoning damage. A Zombie Brain can be implanted in a corpse and in 1d4 rounds it will reanimate as a zombie. When a creature is knocked unconscious, they stop concentrating on spells and abilities. While in sunlight, the zombie has disadvantage on attack rolls, ability checks, and saving throws. 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