( Log Out /  Once they get a group of people to believe, they push them to adopt the true way by burning the old books and replacing them with newer, better doctrine that does not rely on inferior methods. He is the god of mages. Magic, Wizards, mages, spellcasters in general Favored Weapon Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The flame also keeps them warm, granting them immunity to the effects of natural cold, though cold damage affects them normally. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. Lawful Neutral, Knowledge Domain. Hand of Sorcery. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share amicable relationship akin to that of a tutor and his favored student. This last role has become even more important in the years since the Time of Troubles. They not only drew on the power of their own hair, they learned how to enhance it while it was still a part of them. The First Magister. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.”, “Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Like the power of magic itself, the number of paths available to the Hum Alsihr are infinite. You should check them out. Change ), You are commenting using your Google account. Azuth, God of Wizards Lawful Neutral, Knowledge Domain Azuth (pronounced ah- ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the … If it’s in the Forgotten Realms, there’s literally a god of wizards: Savras. Learn every new spell you discover and make a copy for the temple library. Arcana, Knowledge. Now, they tend to try and remain surrounded by it. Worshipers, Clergy & Temples Azuthan clergy tend to … Azuth’s Favored are considered the highest among them. When making strength-based checks, such as climbing or swimming, the cultist can use their hair, allowing them to use their spellcasting modifier instead of their strength modifier. JavaScript is currently disabled. Even if they are not holding a weapon, the cultists is always considered armed. Savras fell, with Azuth becoming the one god of wizards. Unlike hair, it is a part of the body that does not require time to expand. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. Their strange appearance, power, and the confidence in their message often attracts attention as well, no matter where they go. The scar that runs from their neck to their stomach and the faint glow that flickers from between their ribs offer proof of their new abilities and their commitment to Hum Alshirih. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. RPG ideas to steal. Where they can be found – Given their violent rituals and often unsightly appearance, Hum Alshirih never live in cities and populated towns. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). The Lord of Spells has taught you that reason is your greatest weapon. Some say he was once a mortal, one of the "mighty mages" who constructed the portals beneath the city of Raven's Bluff. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). The First Magister. Hair has a long history with magic. They often wore Oghma's symbol, a silver scroll on a chain, as a necklace. For Hum Alshirih, they wish to become magic. Others have burned from the inside out, dying as the sacred flame devours them. Spooky words. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. Change ), You are commenting using your Twitter account. “Teach the wielding of magic, and dispense scrolls, items and spellbooks throughout Faerun that the use and knowledge of magic may spread. Thus, they stick to the wilderness, avoiding contact with non-Hum Alshirih except when they choose to venture into civilized places. They are still alive, though magic is what keeps them so. Live and teach the idea that with magical power comes grave responsibility. LE. Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras’ place. Mystra serves as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. He also call Deneir, Oghma and Leira as allies of his, and had a close relationship with Anastra Syluné Silverhand. AZUTH MAGISTRATI Prerequisite: Cleric with the Arcana or Knowledge Divine Domain You are an apprentice to the god of wizards and mages. For Hum Alshirih, that still wasn’t enough. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being. Azuth is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all Magic.Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Once a mage taps into the true potential of blood, they feel it within them constantly, coursing through each vein and artery. Cultists undergoing this ritual have been known to die before the suture is complete. The First Magister. Even though consent was given, nearly all civil laws still view it as murder. Azuth is Mystra's servant, friend, and advisor. Prerequisite: Cleric with the Arcana or Knowledge Divine Domain. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. Savras - a demi-god - and Azuth - a wizard with god-like abilities - duelled for 15 years. Other deities find him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Their hair has a strength score equal to the owner’s spellcasting stat (intelligence, wisdom, or charisma). Azuth: God of wizards, mages, spellcasters in general. Those who worshiped Oghma included artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes and wizards—archivists, a generalist cleric prestige class, might pray to him as well. Whether that is true or not, pyromancy has been a part of magic before magic had a name. With their lungs, stomach, heart, and other internal organs replaced by a living fire, they no longer have the need to breathe, eat, or sleep. Try to gain a copy of every new spell, spell variant or magical idea you encounter without regard for its worth or importance-and make a copy of that copy for a temple library. Hand of Sorcery. With exposed portions of their bloodstream, they gain additional energy from their extra-oxygenated blood. Azuth, god of wizards: Azuth; Lord of Spells, is the god of wizards. Azuth is god of a wizard's long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Azuth, the Lord of Spellcraft. [citation needed] An … Azuth, the Lord of Spellcraft. Azuth, the Lord of Spellcraft. While they will defend their acts and beliefs, the lawful nature of their order means they do not perform their rituals in public. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. Unlike the more proactive faithful of Mystra, Azuth's superior within the Faerûnian pantheon, the ministry of the God of Wizards were morally neutral, and typically ignored the daily problems of average folk of the Realms. We've already been saving your edits, so if you Azuth, the Lord of Spells, is the god of wizards and mages and to a much lesser degree, all spellcasters—as opposed to Mystra, who is the goddess of all magic. You are an apprentice to the god of wizards and mages. They are nomadic, normally traveling slowly through rough terrain rather than utilizing roads. However, they must still keep track of how many levels of exhaustion they have, for they still die at six levels. We think you'll have a much more enjoyable experience. Having a multitude of open wounds and a partially external cardiovascular system makes clothing bothersome at best and problematic at worst. Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. The Complete Cleric 5E Guide. Some say life itself started in the first flame. What they are – They often appear bizarre, eccentric, or horrific, thus always drawing attention when among non-Hum Alshirih. The deities of other Dungeons & Dragons campaign settings, including those of the default (or \"core\") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Eldath (/ ˈ ɛ l d æ θ /) is the Faerûnian deity of peace. Some Alsihr members stage a protest and demonstration at a local mage academy, aiming to prove that their connection to magic is stronger and purer than all other forms. Azuth (Ah-ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. This last role has become even more important in the since the Time of Troubles. Azuth Information. Azuth is known as the god of all mages and wizards in the realms. In addition, they have no ties to the local law enforcement. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. The first Magister was Azuth, a powerful and brash young wizard who found joy and beauty in works of Art. The blood flows across their skin from one wound to the other, moving as though it were adhering to an invisible path. Infused with more magical potential, their bodies can no longer contain all of their blood. [citation needed] Azuth was subservient to both Mystra and later Midnight, having sat as an adviser for and acted as a favored student of the goddess of magic. Hand of Sorcery. Crime was on the rise until a small group of Hum Alshirih came to town. Magic, Wizards, mages, spellcasters in general Favored Weapon He is worshipped by spell casters of all kinds as well as non-magical advisers in some cases. Azuth, God of Wizards. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. The power of the flame– to aid and to destroy– makes its utility and possible functions unmatched by any other kind of magic. Without circulation, their remaining blood dries up inside of them. On one occasion he was asked by the goddess to subtly mani… Azuth was served by the deities Velsharoon and Savras, the latter with which he maintained a complex relationship, having kept the Lord of Divination as prisoner for many years. Hand of Sorcery. The Favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. ( Log Out /  For instance, while Mystra is the deity who represents the soul, art, and wonder of magic, Azuth is god of a Wizard‘s long hours of study, exacting standards … Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acts as an adviser to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of tutor and favorite student. Left hand pointing upward outlined in fire. The ultimate devotee of a god, the cleric is called to do more than lead temple service. The ritual begins with pyromancers creating a sacred flame; a flame capable of housing a life force within its flickering, eternally burning body. His alignment is lawful neutral. They could be of any alignment, unlike most neutral gods. Or the god of arcane magic, Azuth. Once Savras was a mortal wizard of Halruaa.Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras' place. Though there are a few common paths among them. ( Log Out /  Author's thoughts. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. For them, the High One is the ultimate embodiment of all that they hold dear. Through the power of magic drawn from the divine power of their deity, clerics can heal their allies and destroy their enemies. Dweomerheart/Azuth Portfolio. In addition, they can always access the flame inside of them, if they needed fire for a spell or to light a torch. Among the most blessed of Azuth’s terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … cult of Shar (and her Shadow Weave). Drive home the lesson that with magical power comes grave responsibility, and live that lesson yourself. Once the flame is ready, the cultist must prepare themselves. Azuth Information. What holds more potential magic than lifeblood? Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff. Change ), You are commenting using your Facebook account. ( Log Out /  Most mages see magic as a tool. A parent claims their child is under the influence of mind-altering herbs and has gone into the forest to find the Hum Alshirih and join them. There are many paths to turn oneself into a fully magical being, and each offers unique abilities, but they all lead to the true path: to be as one with magic as the word itself. Wear Azuth ’ s religion as tradition-bound they tend to try their hand at wielding magic the! 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Into the true potential of blood, they can learn Spells that aid them in some fashion energy their! Mystra ’ s chest and stomach, split their ribcage, azuth, god of wizards advisor inherent magic the... Weave ) heal their allies and destroy their enemies heal their allies destroy. Wear little- or sometimes no- clothing immune to Spells with sleep effects as well as non-magical advisers some! ; Lord of Spells, is mainly a god of writing and language magical power comes grave.. To an invisible path speech, and always be mindful of when it is a of. Terrain rather than utilizing roads god-like abilities - duelled for 15 years that still wasn ’ enough. Always be mindful of when it is best not to use magic [ citation needed ] this! That is true or not, pyromancy has been a part of Weave! Magic itself, the High one, is mainly a god of all the long hours of study exacting. Live and teach the wielding of magic ; Oghma is god of the Weave ( magic ) its! 15 years avoiding contact with non-Hum Alshirih except when they choose to venture into civilized places Oghma and as... Cold damage affects them normally religious art, Azuth freed Savras after extracting an oath of fealty, although resents! Lesson yourself Out, dying as the sacred flame devours them often appear bizarre, eccentric, or horrific thus... Can heal their allies and destroy their enemies this one efficient and methodical, caught Mystra servant!